Referenties / Sensory overload
Robot Restaurant - Japan
Graduation theme:
Sensory overload
/ EHS
Sensory Overload
(Interacting with Autism Project)
Robbie Cooper - Immersion
The Metropolis and Mental Life - Georg Simmel (1903)
Georg Grosz - Metropolis (1916)
Willum Geerts - JUT - Database of Screaming Holland
Willum Geerts - Hollands next modeltekenen
Real live adblock >
Clothing designed to help autistic Kids
Digital Overload is Frying Our Brains (link)>
Measuring Light, noise, sound, humidity and temperature data, translated into a real-time visualization of the space (link)By Stanza
Design Noir - The Secret life of Electronic Objects / Anthony Dunne & Flona Raby (link)
De herovering van nu (tegenlicht lab met Douglas Rushkoff
(link)
Present Shock, Douglas Rushkoff - pdf
Speculative Everything, Dunne & Raby (link)
Critical Design
Emotional Design - Donald A. Norman
Bevolking dichtheid NL
Design asking questions instead of providing solutions.
Anthony Dunne & Fiona Raby / Phone Table
Georg Grosz - Metropolis (1916)
As new technical developments alter the object and make it “intelligent,” they also set the object on a plane with no prior cultural references . . . although the physical aspects of these objects are still within the world of materials, their operation and their very state of being is well beyond the manipulation of matter and has more to do with information exchange than with form.

^ E. Manzini, THE MATERIAL OF INVENTION
Relatie tussen mens en baterij
Wat is de fysieke, emotionele relatie en interactie tussen baterij en mens in verschillende apparaten, en hoe afhankelijk zijn we hiervan.
Overzicht elektronische apparaten.
Layout of battery design
How Does Aesthetics affect how easy something is to use? (link)
Mediamarkt research
Soundboard / low battery phones
Design and Emotion / Deana McDonagh
The Design of Future things
^ interactie met je mobiel, monoloog geen dialoog. Bij een dialoog zou je kunnen discuteren met je mobiel. Bijv: Misschien kan je mobiel suggesties geven: Is het slim nu Facebook op te starten, je kunt de batterij beter gebruiken om straks je route naar huis te plannen.

aan de hand van gegevens op gebied van batterij gebruik kan je mobiel intelligent omgaan met het gebruik van je batterij.
Emotionele relatie, wat voel je als je batterij bijna leeg is en hoe kun je dit nog extremer maken. Emotie aan toevoegen.
Energie bespaar stand.
de opties?: monoloog
Situatie gebonden.
Human - Battery interaction -communication between battery and human.

(The design of future things)qoute


Zodra je een klok in de ruimte plaatst gaat de tijd heel langzaam. Of je denk juist ik heb nog maar zoveel tijd. Wat als je een batterij groot in de ruimte hangt, hoe word deze beleving dan.

Klok in batterij, Batterij als klok

Energie bespaar stand.
de opties?: monoloog
Situatie gebonden.
Test #1 - The human consciousness of their mobile
battery level
The human consciousness of their mobile
battery level.

We examine the relationship and interaction between human and battery. and attempt to examine the emotional aspect within this relationship and its interaction. How conscious are we of our battery state? In the field of ​​mobile telephony, more and more people depend on their device, and indirectly of their battery. So you have to constantly be aware of the remaining percentage of your battery in order to adjust your mobile behavior. We see the battery indication on your mobile is actually a form of time lapse.

We want to test different elements during our first practice research. Whether people are actually aware of the remaining percentage that they have left. What is the difference in age, but also what the relationship with actual the time at the moment. We want to document the differents aspects of the result, and we hope the conclusion will lead us to further steps into our process.
Battery life hacks
Objects / emotions
Object Empathy

Anthropomorphism

Anthropomorphism is the attribution of human traits, emotions, and intentions to non-human entities[1] and is considered to be an innate tendency of human psychology.[2]

Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions and natural forces like seasons and the weather.

Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioural traits to wild as well as domestic animals.[3]
Age 18 - 19
14,3

Age 20
11,38

Age 21
11,4

Age 22
16,08

Age 23
5,1

Age 24
6,3

Age 25
20

Age 26
4,6

Age 27 / 28 / 29
2,3

Age 30/40
2,27

Age 40+
9,2

Total 10,88%

12 people are exactly right.
5 x 23 jaar
1 x 24 jaar
1 x 27/28/29 jaar
1 x 30/40
2 x 40+

Grootste verschil is 43%
Emotions x senses

Sight, smell, taste, touch, and hearing
Batteries x materials

hand generated

Thermochromism is the property of substances to change color due to a change in temperature. A mood ring is an excellent example of this phenomenon, but thermochromism also has more practical uses, e.g. in baby bottles (changes to a different color when cool enough to drink) or kettles (changes when water is at or near boiling point). Thermochromism is one of several types of chromism.
Thermochromism

Overloading

link to page
Infinite scroll
moebius strip